![]() Many of her moves are unsafe, but they are in the -10 to -12 range, so while punishable, if you don't know the match-up, you won't react to them in time and assume they are safe. I've seen that happen in my matches, there are players who don't react in time to punish stuff like my Kunai or 1,1,1 and there are others who punish it every time, like I do when I see another Kuni. That's completely fake information, it's just you not being able to react to her in time. probably no launchers) since the followups are generally mids. I don't have the DLC so can't lab her but I can only guess her strings are able to be interrupted, and some can definitely be ducked for a punish but the window seems really tight (i.e. Originally posted by Raraldor:a LOT of her moves can't be punished on block, and some of the ones that can have a high crushing followup. Yep Tekken becoming more and more like this. Kunimitsu will just be another character in a bloated roster that will gimmick and mixup players. ![]() I prefer more traditional fireballs where i can atleast see it coming not this instant in my face and if I held forward for a frame i get clipped. ![]() I also hate this noctis and kuni projectile, this instant projectile means you have to dash block constantly in the mid range. Mixups from fullscreen and you dont even need to wavedash anymore or do anything technical just do it. Its hard to deal with but very easy to do for the kuni player and this is just the direction tekken is going now. The things i dont like about kunimitsu is the f3 glide stance, f3,2 is safe on block and ch launches and very hard to step and then she cant feint by simply holding back and she can go into full crouch mixups. ![]() Originally posted by childofsea:Thats the nature of tekken compared to other fighting games you can be completely destroyed by a weaker player if you dont have the matchup knowledge and learning the matchup can be complicated and very time consuming. ![]()
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